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Immersive Screenwriting



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Immersive Screenwriting



 

Screenwriting for 3D spaces

Developing narrative content for navigable 3D spaces presents new technical and conceptual challenges. First, a real-time, deterministic file format needs to be created so you can record, play, pause, and rewind entire 3D worlds like you would a movie. Second, you need to support the author in a multi-narrative workflow. Screenwriting everything that is going on simultaneously in a 3D space is hard to do without some new writing tools.

A custom file format and authoring tool were required for creating deterministic “rewindable worlds”.

Every moving object in the world has a path.

 

Screenwrite

We're using a patented scripting system to capture the author's directorial intent.

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Simulate

Input is parsed into a set of commands shaping a real-time, AI driven simulation. 

 
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Record

All the action is written to a compact, portable binary file format.

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Playback

Playback engines read the format and render the experience on any Unity® supported platform. Deterministic content allows for performance gains leveraging multi-threading of ComputeShaders.

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Experience

The audience experiences it as movie you can walk around in. To a writer, the medium is an expansive opportunity to screenwrite entire worlds containing multiple intertwined narratives.

Learn about our demo Archipelago, and try it on Oculus.

 

Early Beta Users

"This is amazing! I want you guys to make more!"

Broken TV

“Truly a unique idea in a sea of many familiar ones.”

The VR Shop

VR Experience Archipelago Coins The Term ‘Walkie’

VR Focus

 

 

 

Checkout IDEA B, our music demo.